Publication Date
Spring 2014
Degree Level
B.A.
Program
Honors
First Advisor
Zwahr-Castro, Jennifer
Second Advisor
Uhlig, Paul
Document Type
Thesis
Medium
Manuscript
Abstract
Video game preference, avatar similarity, and problem video game playing were examined to investigate potential relationships with gender and personality. Previous research (Elliott, Ream, McGinsky & Dunlap, 2012) focused on adolescents, however, the current study focuses on adults 18 years of age and older. Undergraduate students of St. Mary's University (N=15) and 2013 WorldCon attendees (N=32) were surveyed using an online survey that utilized the Ten-Item Personality Inventory (TIPI; Gosling, Rentfrow & Swann Jr., 2003), the Problem Video Game Playing measure (PVP; Salguero & Moran, 2002), demographic questions, and other measures. Avatar similarity and best avatar use were found to be related. The data does not agree with previous findings; there is not a statistically significant relationship between gender and personality and video game preference, avatar similarity, and problem video game playing.
Recommended Citation
Redwine, Hannah Marie, "Gender and Personality Influence Video Gamers" (2014). Honors Program Theses and Research Projects. 75.
https://commons.stmarytx.edu/honorstheses/75
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Cognition and Perception Commons, Gender and Sexuality Commons, Health Psychology Commons