"Gender and Personality Influence Video Gamers" by Hannah Marie Redwine

Publication Date

Spring 2014

Degree Level

B.A.

Program

Honors

First Advisor

Zwahr-Castro, Jennifer

Second Advisor

Uhlig, Paul

Document Type

Thesis

Medium

Manuscript

Abstract

Video game preference, avatar similarity, and problem video game playing were examined to investigate potential relationships with gender and personality. Previous research (Elliott, Ream, McGinsky & Dunlap, 2012) focused on adolescents, however, the current study focuses on adults 18 years of age and older. Undergraduate students of St. Mary's University (N=15) and 2013 WorldCon attendees (N=32) were surveyed using an online survey that utilized the Ten-Item Personality Inventory (TIPI; Gosling, Rentfrow & Swann Jr., 2003), the Problem Video Game Playing measure (PVP; Salguero & Moran, 2002), demographic questions, and other measures. Avatar similarity and best avatar use were found to be related. The data does not agree with previous findings; there is not a statistically significant relationship between gender and personality and video game preference, avatar similarity, and problem video game playing.

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